I have been messing with electronics and hobby-level projects for a while, and most recently I've been having a lot of fun working with some of the projects on this website! There's a few things that I plan to mess with in the near future, so I figured I'd share some of my ideas here to see if anyone has tried doing something similar. If you have worked on anything like the ideas listed, please reach out to me! I would love to discuss your experience and the results of your efforts - it would help significantly to get an insight on possible problems I may not have otherwise considered, and maybe we can even improve each other's work! 1) found your video showcasing a raygun with a functional dial, and this is something I would very much like to attempt. I've seen that you ran into some power issues with the modified design and I'd be interested to know the details of those issues - I've worked with micro motors & servos using battery power in the past and had notable success, it would be helpful to see what was causing your issues so I can avoid non-viable methods. And hey, its possible I may be able to help solve some of the issues you encountered! I'd be happy to try at least. 2) While not generally a system-breaking issue, I've been repeatedly inconvenienced simply by not knowing the charge level of the onboard battery in a model and occasionally not knowing if the battery is charging at all (Mainly limited to something like the fully assembled WWDG2 since the charge indicator light isnt visible without partially disassembling the model). To deal with this I've been looking into methods for integrating a visible battery level indicator into the models and possibly an independent battery charger chip to cover any concerns of overcharging or undercharging. Currently I'm considering the idea of using the red-yellow-green dial on the sides of the Raygun as a battery level indicator (or possibly just one side instead of both) with the general indication of red, yellow, & green = >75% red & yellow = 25-75%
red = <25% Though I'm also considering just having an altogether separate indicator somewhere on the model. I haven't spent as much time working on ideas for a battery level indicator on the WWDG2, but that is definitely something I'll be attempting in the near future so any suggestions or thoughts are welcome! 3) My brother and I have been considering some ideas regarding modifying models like the Raygun and WWDG2 to allow the props to launch projectiles - such as paintballs, airsoft pellets, or foam objects - while retaining the special effects provided by the electronics. Please note that; Regardless of what is used, any potential propulsion will be heavily limited to only eject projectiles at slow and entirely harmless speeds similar to a spring-powered Nerf handgun or below. We haven't had much time to work on this project so any ideas we have are very rough and early stage. If anyone is curious to hear more about any of these ideas or if you have some suggestions/tips that could help, please let me know!